Game Designer & Level Designer
Antoine RICHER
[FR]
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PERSONAL INFORMATION
Graduated with a Bachelor’s degree in 3D Animation/VFX and Video Games from Brassart Tours. I'm a passionate Game & Level Designer with strong experience in 3D design and creation of immersive environments.
Currently enrolled in a double international Master’s degree in Narrative Game Design (NAD-UQAC, Montreal / Brassart Lyon), I aim to combine creative vision with technical expertise to design engaging and cohesive game experiences.
Versatile, motivated, creative and curious, I am eager to strengthen my skills within a studio where I can apply what I have learned and grow through close collaboration with industry professionals.

Education
Game / Level design ・ Gameplay Systems ・ UX ・ Worldbuilding ・ Narrative Integration ・ Team Collaboration
Double Master – Design de jeu narratif
NAD-UQAC (Montréal) & École Brassart – Lyon (69)
2025 – 2026
Bachelor – Animation 3D, VFX
École Brassart – Tours (37)
2022 – 2025
applied arts and graphic arts.
3D Animation ・ VFX ・ 3D Modeling ・ Texturing & Shading ・ Lighting & Rendering ・ Rigging Basics ・ Motion Timing ・ Visual Storytelling ・ Unity & UE5・ Production Pipeline
Classe préparatoire
École Brassart – Tours (37)
2021 – 2022
Cinema & Audiovisual Studies ・ History & Geopolitics ・ Economics ・ Social Sciences.
Baccalauréat général
Lycée Maurice Genevoix – Orléans (45)
2021 – 06
Professional Experience
Freelance 3D Artist / Level Designer
3D environment creation and level design using Unreal Engine,
- Regular collaboration with Garuda VFX.
2025 -04 - 2025-12
Studio Garuda VFX - Rennes, (35)
3D Artist / Game Balance Designer
Design & Game / Level Design
Intern – 3D Modeler & 3D Artist
2025 -06 - 2026 -08
Warner Bross TV - Paris, (92)
Assistant Director
Intern – Research, Documentation, and Summary Reporting
2021-06
Skills
Game Design & Level Design
Level Blocking & Composition
Gameplay Design & Balancing
Worldbuilding & Narrative Integration
Player Experience (UX) & Flow
Soft Skills
Teamwork & Communication
Curiosity & Adaptability
Creativity & Problem Solving
Software & Tools
Unreal Engine 5, Unity
3ds Max, ZBrush, Substance Painter
Photoshop, Illustrator, InDesign
Interests
Video Games
Emerging Technologies
Cinema
Gym and Climbing
Geopolitics & Economics
History & Heritage

Game Projects
Sailor-Twift — Unreal Engine 5 (2023)
Role: Level Designer / 3D Artist
Created game environments and modular assets for a narrative prototype.

Game Jams – (2024)
Creative Jam
Designed gameplay mechanics and level prototypes in a short production cycle.
Vroom — Unreal Engine 5 (2024)
Role: Game & Level Designer / Environment Artist
Designed and balanced a futuristic racing track, managing worldbuilding and gameplay pacing.

RaccoonRush – (12 - 2025)
School project
This game is a short narrative stealth prototype developed in 5 days as part of a school project, using Unreal Engine 5 and created by a team of three.


The main goal of the project was to learn and experiment with Unreal Engine, with a strong focus on Blueprints, game design, and level design. There was no objective related to advanced visuals or textures — the project prioritizes gameplay systems and interactions.
The Last Coffee– (11 - 2025)
School project
This project is a one-week school assignment, developed by a team of three, with the goal of creating a small playable prototype focused on applying core Game Design and Level Design techniques.
  • Mission prototyping, using multiple Blueprints to create modular proto-missions
  • Advanced level blocking, ensuring readable spaces and smooth player navigation
  • Gameplay flow and pacing, guiding the player naturally through the environment
  • Rapid iteration to test mechanics and level structure within a short production timeframe
Ship rescue – (12 - 2025)
School Project
As part of this project, I created a level blocking in one week based on the theme of rescuing a distressed ship. The player must cross the deck of the vessel in order to reach the helm.
This work focuses on the fundamentals of Level Design: path readability, pacing, and player guidance through spatial composition. The blocking provides a solid foundation to test navigation flow and objective clarity before moving on to visual polish.
Available on itch.io Soon
Le Roi de l'échange – (2025)
Global Game Jam
Gameplay and level prototype design for short production cycles.
Game created for Creative Jam 25, based on the theme:
Start with nothing.

Technical constraints:
  • Foley SFX
  • One level
  • One button
Phone: +33.7.81.05.17.22
Email: antoine.rchr45@gmail.com
My portfolio: https://www.artstation.com/antoinericher
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