Graduated with a Bachelor’s degree in 3D Animation/VFX and Video Games from Brassart Tours. I'm a passionate Game & Level Designer with strong experience in 3D design and creation of immersive environments.
Currently enrolled in a double international Master’s degree in Narrative Game Design (NAD-UQAC, Montreal / Brassart Lyon), I aim to combine creative vision with technical expertise to design engaging and cohesive game experiences.
Versatile, motivated, creative and curious, I am eager to strengthen my skills within a studio where I can apply what I have learned and grow through close collaboration with industry professionals.
Education
Game / Level design ・ Gameplay Systems ・ UX ・ Worldbuilding ・ Narrative Integration ・ Team Collaboration
Double Master – Design de jeu narratif
NAD-UQAC (Montréal) & École Brassart – Lyon (69)
2025 – 2026
Bachelor – Animation 3D, VFX
École Brassart – Tours (37)
2022 – 2025
applied arts and graphic arts.
3D Animation ・ VFX ・ 3D Modeling ・ Texturing & Shading ・ Lighting & Rendering ・ Rigging Basics ・ Motion Timing ・ Visual Storytelling ・ Unity & UE5・ Production Pipeline
Classe préparatoire
École Brassart – Tours (37)
2021 – 2022
Cinema & Audiovisual Studies ・ History & Geopolitics ・ Economics ・ Social Sciences.
Baccalauréat général
Lycée Maurice Genevoix – Orléans (45)
2021 – 06
Professional Experience
Freelance 3D Artist / Level Designer
3D environment creation and level design using Unreal Engine, - Regular collaboration with Garuda VFX.
2025 -04 - 2025-12
Studio Garuda VFX - Rennes, (35)
3D Artist / Game Balance Designer
Design & Game / Level Design Intern – 3D Modeler & 3D Artist
2025 -06 - 2026 -08
Warner Bross TV - Paris, (92)
Assistant Director
Intern – Research, Documentation, and Summary Reporting
Gym and Climbing Geopolitics & Economics History & Heritage
Game Projects
Sailor-Twift — Unreal Engine 5 (2023)
Role: Level Designer / 3D Artist Created game environments and modular assets for a narrative prototype.
Game Jams – (2024)
Creative Jam
Designed gameplay mechanics and level prototypes in a short production cycle.
Vroom — Unreal Engine 5 (2024)
Role: Game & Level Designer / Environment Artist Designed and balanced a futuristic racing track, managing worldbuilding and gameplay pacing.
RaccoonRush – (12 - 2025)
School project
This game is a short narrative stealth prototype developed in 5 days as part of a school project, using Unreal Engine 5 and created by a team of three.
The main goal of the project was to learn and experiment with Unreal Engine, with a strong focus on Blueprints, game design, and level design. There was no objective related to advanced visuals or textures — the project prioritizes gameplay systems and interactions.
This project is a one-week school assignment, developed by a team of three, with the goal of creating a small playable prototype focused on applying core Game Design and Level Design techniques.
Mission prototyping, using multiple Blueprints to create modular proto-missions
Advanced level blocking, ensuring readable spaces and smooth player navigation
Gameplay flow and pacing, guiding the player naturally through the environment
Rapid iteration to test mechanics and level structure within a short production timeframe
As part of this project, I created a level blocking in one week based on the theme of rescuing a distressed ship. The player must cross the deck of the vessel in order to reach the helm.
This work focuses on the fundamentals of Level Design: path readability, pacing, and player guidance through spatial composition. The blocking provides a solid foundation to test navigation flow and objective clarity before moving on to visual polish.
Available on itch.io Soon
Le Roi de l'échange – (2025)
Global Game Jam
Gameplay and level prototype design for short production cycles.
Game created for Creative Jam 25, based on the theme: Start with nothing.